Wanting to learn more about me?
You're at the right place!
Who am I? What I'm doing? Where I'm coming from? Let's find out!
(shapeshifters allowed, but no impersonating, thank you)
As said before, I'm Benoit, currently a Technical UI Designer working at Larian Studios in Québec City, Canada since 2018. I started first as a Gameplay Programmer, then swapped as an UI Programmer, to finally switch to my current position.
Originally from the South of France, I had the chance to do a Bachelor Degree in Scotland and develop my English skills (and playing D&D weekly at the local comic store, which revealed to be useful for a certain Baldur's Gate III), where finally I studied two years at Montpellier (France), spending my free time hanging with other video game creators and joining every Game jam I could.
As for today, outside Larian, I keep playing D&D and video games, going crazy with my session notes (don't start me on this subject, you will be in for hours), and co-organizing La Game Jam de Québec, along translating some webcomics on the side and doing some games on the occasion.
As in all the good stories and tales, many events happen at some key periods.
That's where we stand in time now!
After a first successful event, we're doing a second edition of the Game Jam de Québec, still focusing on experimentation and cooperation.
After six years of development and three years of Early Access, the version 1.0 Baldur's Gate III is released.
Co-founder of the event, to restore the physical game jam events in Québec City, focusing on the experimentation and cooperation.
Baldur's Gate III is finally accessible to the public, entering its Early Access period.
After a year in Ghent, I have been transferred to the Québec City studio.
A year after its original release, Divinity: Original Sin II is released on Xbox One and PS4, with multiple upgrades and an improved controller support.
I joined Larian Studios for a 6-month internship for my master's degree, to validate my diploma. After my internship, Larian hired me before transfering me to the Quebec studio.
After my studies abroad, I joined the University of Montpellier to do my Master in Computer Science, focusing more on the video game part of the diploma.
During this year, I lived a full year in Scotland, developing my English and developing my skillset for game development, along discovering Scotland and its culture.