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Benoît BOYER

Software developer

Montpellier, France

contact[at]benoitbm.fr


Programmation languages

C#

85%

C++

80%

Java

60%

JavaScript

60%

Lua

35%

OpenGL

30%

SFML (C++)

30%

HTML/CSS

25%

OpenCV (C++)

15%

Python

10%

Game engines

Unity 3D

70%

Clickteam Fusion

40%

Game Maker Studio 1.4

30%

Unreal Engine 4

20%

Godot Engine

15%

IT Skills

Scratch

70%

Video montage

30%

Solidworks / CAO

25%

Languages

English

French

Italian

Dutch



Professional experience

Gameplay developer - Larian Studios
February 2018 - Current

I'm currently doing my work placelement internship to achieve my M.Sc in Computer science.


C#/Unity3D Developer & Lead Project - ECDC (Eduquer Créer Divertir Cultiver)
June 2017 - July 2017

In this facultative summer internship done while I made my first year of my IMAGINA master, I had to lead a team as the project leader, and to develop it as the lead developer.

For a week while the internship, I was led to discover game development Scratch to children at Nimes (France) with the association Les Milles Couleurs.

Projects realised while the internship : Escape, Electron.


Lua developer - Dassault Aviations
April 2015 - June 2015

While this work placement internship done to achieve my 2-year undergraduate diploma in technology, my internship subject was to create an interactive checklist generator to a PDF file, with LuaTeX.

Education

Master IMAGINA - Université de Montpellier
2016 - Current

The IMAGINA (IMAges, Games & INtelligent Agents) Master helped me to improve my skills in these domains :

C++, Java, Javascript, OpenGL


BSc. Computer Game Development - University of the West of Scotland
2015 - 2016

I went to Scotland with the ERASMUS program to pass the BSc. Computer Game Development, where I improved my English, and also learned these skills :

C#, Unity3D, JavaScript


2-year undergraduate diploma in technology (DUT Informatique) - IUT (University Institute of Technology) Aix-Marseille Site d'Arles
2013 - 2015

I learned with this diploma specialised in Digital Imaging the basis of computer science. I discovered the software and web development, and I also learned these skills :

C++, Java, HTML/CSS, OpenGL


'A' Level in Scientific and Engineering subjects - Lycée Pasquet Arles
2011 - 2013

While I was at high school, I learned the logic and computer science basis that I still use today. I also chose the ISN option (IT & Numeric Science), which let me have my first impressions about being a software developer. I learned these skills :

HTML/CSS, Python, Solidworks


Notable projects

Escape
July 2017

Escape is a Pixel Opera project, where we created the introduction to the project during my internship at ECDC. The project was created for Tetsuya Mizuguchi for his visit at Montpellier. He approved the project and invited to achieve the game. I was the project leader and lead developer.


E.L.E.C.T.R.O.N
May 2017 - June 2017

E.L.E.C.T.R.O.N is a project made during my internship at ECDC. The assets and the game itself was made by pupils and high-schoolars from the Occitanie region. My role was to initiate students to game development with Clickteam Fusion then to merge all the work done into a final version made with Unity. The project received the National award of artistic and cultural boldness in 2017.


Vendetta
September 2015 - April 2016

Vendetta was the main project during my BSc at UWS. It is a top-down shooter in a retro style, where the story takes place at Toronto in the sixties.


Roultaboul
September 2014 - October 2014

Roultaboul is my first created game, made for a contest for Octobre Numerique. The game is a 3D platformer, where we roll a ball in different levels.